Hi community,
Following the requests received a new guide was born. This guide is called:
You can call me simple minded, but I usually start telling my stories from the beginning, and I intend to stick to my method – I’m a matter-of-fact writer, any fan of Coelho out there should be warned.
In fact, I didnt just pick a random class to start with. My first character was a human mage, but I dropped her because she made the lamest hand gesture when she casted a spell, and because she had ugly clothes and pointy boobc. Yes, I am a superficial idiot.
I then went for the warrior. It took me little over half an hour to decide that the whole thing was too idiot-proof to be worth my time. Duh.
Three is the magic number, kids. I created little Atena, logged in and surprise!, an ugly little beige-and-blue monster was stocking me around Lonbarei. After two minutes I was convinced. I believe my fellow summoners call this the ‘awesomeness factor’: everybody wants a creature following you around, especially when it’s a cool, possibly huge one. I mean, you warriors and mages and archers and all can pretend you don’t care, but you know you want one too. Just, you can’t have it, sorry guys. The Awesomeness Factor is a summoner thing.
It might sound futile to pick a class only because you’ve got a weird thing following you around – actually, it makes perfect sense to me, but I understand that some people will want some more ‘serious’ reasons. There you go then.
** ‘I’ll be there for you’ is the soundtrack for the next paragraph. **
So, what are in fact the advantages of having your pet there, apart for the incredible coolness?
The main thing you have understand is that, being a summoner, you count as two. You have two attacks, which you can direct towards different targets, but more importanly, you are a double target for the mobs. Keep this in mind, because during this Character Build I’ll list a few examples in which these advantages come in handy. In the Skill Analysis section we’ll also see how some of the skills exploit this peculiarity of summoners.
Also, the damage output of a summoner is probably the highest amongst all classes, wizard included. That might sound incredible, but let me explain. I pointed out how the dual nature of your attacks makes you good at ‘multitasking’. However, if you concentrate both of your attacks on the same target, your damage output will almost double – the pet deals about 80% of your basic magic damage. This makes you a formidable opponen in duels, or against bosses.
Flexibility is therefore a great feature of summoners, but it also makes it a little bit trickier to use the full potential we have. However, I assure you that if you die too often or get owned by all the other classes you’re missing something about being a summoner, because we rock. Really.
** Choosing a pet. **
I decided to write this paragraph after reading the comments below – thanks for the cue – and after having witnessed some conversations between summoners, especially low levels. I figured out this might clear out some doubts.
Since the pet is the centre of a summoner’s strenght, choosing the right one is a crucial point. Of course, first of all your pet should look cool – after all, the Awesomeness Factor must not be underestimated. But apart for that, we can distinguish between three different kinds of pet: melee, ranged or mixed.
One important thing: all the pets belonging to the same category, no matter what their race is, will have approximately the same stats. As far as I know, there are no particular exeptions to this rule. Pets that are originally low level also follow this rule, or get penalized in the slightest measure: if I get a Murray now that I’m level 44 he will have as much life and attack as any other melee pet whose original level is higher. In other words, you don’t have to worry about the specific race of the pet you want, but only about the type of pet he is.
Melee are short range fighters. They have a lot of hp, but less attack power. As far as I noticed, there is a further division of something like three different kinds of melee, with more hp and consequent less attack or vice versa; the main idea, however, doesn’t change. Melee need to run to the enemy in order to be able to attack him, and this can be a real drag if you are surrounded by aggro mobs, or if you are dueling and want to keep the distance. On the other hand, they are a sort of ‘hp reserve’, and if you have Unified Force that might be useful. Furthermore, in early levels you could use your pet to tank – but that’s not the best idea ever, scroll down and read about the Golden Rule to understand why.
Ranged pets can be divided in physical and magical. Both of these have lower hp than the melee pets and can attack from the distance – which is something you should not underestimate. I have started using ranged pets – especially magical – the moment I started soloing: ranged pets have a higher damage output, and with Unified Force, it’s much better for me to tank instead of sending my pet to be slaughtered.
Mixed pets are rare, and have both long and short range attacks. This feature might sound cool, but it’s completely useless: your pet will have lower hp than a melee, and lower damage output than a ranged one. Don’t bother using these.
If you have to pick one, I suggest you stick to long range, in particular magical. Why, you ask? Well, ranged are better damage dealers, you won’t need a tank anyways, and they don’t have to run to the enemy catching the attention of every mob in the area. As for the magical, I have a threory which might be completely wrong, but works in the overall.
Pets get influenced by the equip you have – not in hp though, only in attack and defense. Normally – as in, with my armour and staff equipped – my Goddess deals about 250 damage and gets dealt 40 by a magical mob. I unequipped everything and sent her to attack the same mob; she dealt about 180 and got dealt 80. I then did the same with my Minimal Chic – a melee summon. The difference in damage was much less, and his basic attack was about 180 with everything on. My theory is, the magical pet gets much more benefits from my staff because she attacks with the same stat, while the melee pet gets less influenced because his attack is based on a different parameter. Also, if you have intelligence jewelry equipped, it will give bonuses to a magical pet, but not to a melee one. Moral of the story: go for magical, it’s a sh!t load of additional damage. This applies also in choosing between Goddess and Satan at level 24, so keep it in mind when you do. In the Skill Analysis you’ll find more about these two special summons.
A last thing before we move to the next part of this guide. There is one rule that every summoner should stick to – tattoo it on your forearm if necessary, but never underestimate its importance. It’s pretty simple: never, for any reason, let your pet die. Your only buffs are on the pet, half of your damage is from the pet, your life depends on it. I seldom die – and it’s not an exaggeration – but when I do it’s usually because my pet has been killed. Without it, a summoner is like a priest who can’t heal, or a mage without massive damage output. And there I don’t mean useless, I mean dead.
I hope I’ve made my point clear. Now it’s time to tell the proper Character Build story, from level one to today. Sit back and get pop-corns.
I shall adopt a peculiar division in explaining how I got to my actual level – that is, I catalogued the different periods of my 4Story life according to the pet I had at that time. Since I’m a freak, I named all of them but one – a moment of spiritual confusion surely – so my chronicle is going to look a little like Chinese history, only instead of the Ming dynasty period I had the Bob the Murray one. Oh well.
I didn’t list all of the pets I had – I only used either the first or the most significative of a period. Find me around if you want a complete list of their names. Even though, if you do, you probably need more a psychologist than a detailed report on my past pets.
Following the requests received a new guide was born. This guide is called:
** To be or not to be – a summoner, that is. **
You can call me simple minded, but I usually start telling my stories from the beginning, and I intend to stick to my method – I’m a matter-of-fact writer, any fan of Coelho out there should be warned.
In fact, I didnt just pick a random class to start with. My first character was a human mage, but I dropped her because she made the lamest hand gesture when she casted a spell, and because she had ugly clothes and pointy boobc. Yes, I am a superficial idiot.
I then went for the warrior. It took me little over half an hour to decide that the whole thing was too idiot-proof to be worth my time. Duh.
Three is the magic number, kids. I created little Atena, logged in and surprise!, an ugly little beige-and-blue monster was stocking me around Lonbarei. After two minutes I was convinced. I believe my fellow summoners call this the ‘awesomeness factor’: everybody wants a creature following you around, especially when it’s a cool, possibly huge one. I mean, you warriors and mages and archers and all can pretend you don’t care, but you know you want one too. Just, you can’t have it, sorry guys. The Awesomeness Factor is a summoner thing.
It might sound futile to pick a class only because you’ve got a weird thing following you around – actually, it makes perfect sense to me, but I understand that some people will want some more ‘serious’ reasons. There you go then.
** ‘I’ll be there for you’ is the soundtrack for the next paragraph. **
So, what are in fact the advantages of having your pet there, apart for the incredible coolness?
The main thing you have understand is that, being a summoner, you count as two. You have two attacks, which you can direct towards different targets, but more importanly, you are a double target for the mobs. Keep this in mind, because during this Character Build I’ll list a few examples in which these advantages come in handy. In the Skill Analysis section we’ll also see how some of the skills exploit this peculiarity of summoners.
Also, the damage output of a summoner is probably the highest amongst all classes, wizard included. That might sound incredible, but let me explain. I pointed out how the dual nature of your attacks makes you good at ‘multitasking’. However, if you concentrate both of your attacks on the same target, your damage output will almost double – the pet deals about 80% of your basic magic damage. This makes you a formidable opponen in duels, or against bosses.
Flexibility is therefore a great feature of summoners, but it also makes it a little bit trickier to use the full potential we have. However, I assure you that if you die too often or get owned by all the other classes you’re missing something about being a summoner, because we rock. Really.
** Choosing a pet. **
I decided to write this paragraph after reading the comments below – thanks for the cue – and after having witnessed some conversations between summoners, especially low levels. I figured out this might clear out some doubts.
Since the pet is the centre of a summoner’s strenght, choosing the right one is a crucial point. Of course, first of all your pet should look cool – after all, the Awesomeness Factor must not be underestimated. But apart for that, we can distinguish between three different kinds of pet: melee, ranged or mixed.
One important thing: all the pets belonging to the same category, no matter what their race is, will have approximately the same stats. As far as I know, there are no particular exeptions to this rule. Pets that are originally low level also follow this rule, or get penalized in the slightest measure: if I get a Murray now that I’m level 44 he will have as much life and attack as any other melee pet whose original level is higher. In other words, you don’t have to worry about the specific race of the pet you want, but only about the type of pet he is.
Melee are short range fighters. They have a lot of hp, but less attack power. As far as I noticed, there is a further division of something like three different kinds of melee, with more hp and consequent less attack or vice versa; the main idea, however, doesn’t change. Melee need to run to the enemy in order to be able to attack him, and this can be a real drag if you are surrounded by aggro mobs, or if you are dueling and want to keep the distance. On the other hand, they are a sort of ‘hp reserve’, and if you have Unified Force that might be useful. Furthermore, in early levels you could use your pet to tank – but that’s not the best idea ever, scroll down and read about the Golden Rule to understand why.
Ranged pets can be divided in physical and magical. Both of these have lower hp than the melee pets and can attack from the distance – which is something you should not underestimate. I have started using ranged pets – especially magical – the moment I started soloing: ranged pets have a higher damage output, and with Unified Force, it’s much better for me to tank instead of sending my pet to be slaughtered.
Mixed pets are rare, and have both long and short range attacks. This feature might sound cool, but it’s completely useless: your pet will have lower hp than a melee, and lower damage output than a ranged one. Don’t bother using these.
If you have to pick one, I suggest you stick to long range, in particular magical. Why, you ask? Well, ranged are better damage dealers, you won’t need a tank anyways, and they don’t have to run to the enemy catching the attention of every mob in the area. As for the magical, I have a threory which might be completely wrong, but works in the overall.
Pets get influenced by the equip you have – not in hp though, only in attack and defense. Normally – as in, with my armour and staff equipped – my Goddess deals about 250 damage and gets dealt 40 by a magical mob. I unequipped everything and sent her to attack the same mob; she dealt about 180 and got dealt 80. I then did the same with my Minimal Chic – a melee summon. The difference in damage was much less, and his basic attack was about 180 with everything on. My theory is, the magical pet gets much more benefits from my staff because she attacks with the same stat, while the melee pet gets less influenced because his attack is based on a different parameter. Also, if you have intelligence jewelry equipped, it will give bonuses to a magical pet, but not to a melee one. Moral of the story: go for magical, it’s a sh!t load of additional damage. This applies also in choosing between Goddess and Satan at level 24, so keep it in mind when you do. In the Skill Analysis you’ll find more about these two special summons.
A last thing before we move to the next part of this guide. There is one rule that every summoner should stick to – tattoo it on your forearm if necessary, but never underestimate its importance. It’s pretty simple: never, for any reason, let your pet die. Your only buffs are on the pet, half of your damage is from the pet, your life depends on it. I seldom die – and it’s not an exaggeration – but when I do it’s usually because my pet has been killed. Without it, a summoner is like a priest who can’t heal, or a mage without massive damage output. And there I don’t mean useless, I mean dead.
I hope I’ve made my point clear. Now it’s time to tell the proper Character Build story, from level one to today. Sit back and get pop-corns.
I shall adopt a peculiar division in explaining how I got to my actual level – that is, I catalogued the different periods of my 4Story life according to the pet I had at that time. Since I’m a freak, I named all of them but one – a moment of spiritual confusion surely – so my chronicle is going to look a little like Chinese history, only instead of the Ming dynasty period I had the Bob the Murray one. Oh well.
I didn’t list all of the pets I had – I only used either the first or the most significative of a period. Find me around if you want a complete list of their names. Even though, if you do, you probably need more a psychologist than a detailed report on my past pets.