Hi community,
Following the requests received a new guide was born. In this guide we try to explain the mage's world!
First, let me highlight the points I am going to cover in this handbook. Read the parts you need, ignore the parts you don’t. Also let me say, this isn’t exactly how I think anyone should play the game, nor is it completely how I play. This is just a guide with various tips, tactics and techniques that will hopefully help a broad range of players.
———- Wizard Skills ————
————————————-
In this first part, I’ll break down the three main skill tabs(not including ‘Basic’ of course) and I’ll talk about each skill(yes ALL skills). There are some skills you will want to get, some skills you might want to upgrade and some you will want to avoid altogether.
I feel I must add, after actually trying and testing certain skills, I found that many people have been wrong about what is useful and what is not. While the wizard class is far from perfect, there are some skills that might actually surprise you.
[Flame Skills]
** Flame skills are your damage skills. They include various attacks that focus on you hitting your target for the most possible damage.
*** Currently group points are messed up in this category. You only need enough group points for the first level of the skill, after that, it does not matter about group points anymore.
** Cold skills are all AoE(Area of Effect) skills. They include various attacks that will damage multiple targets around you or your selected target.
Following the requests received a new guide was born. In this guide we try to explain the mage's world!
First, let me highlight the points I am going to cover in this handbook. Read the parts you need, ignore the parts you don’t. Also let me say, this isn’t exactly how I think anyone should play the game, nor is it completely how I play. This is just a guide with various tips, tactics and techniques that will hopefully help a broad range of players.
- Wizard Skills
- Flame Skills
- Cold Skills
- Lightning Skills
- Flame Skills
- Combat and PvP
- Solo Reps(Repeat Quest) and Story Quest
- Group Reps and Story Quest
- PvP
- Solo Reps(Repeat Quest) and Story Quest
- Wizard ‘Builds’
- Powerhouse
- Supporter
- Balanced
- Powerhouse
———- Wizard Skills ————
————————————-
In this first part, I’ll break down the three main skill tabs(not including ‘Basic’ of course) and I’ll talk about each skill(yes ALL skills). There are some skills you will want to get, some skills you might want to upgrade and some you will want to avoid altogether.
I feel I must add, after actually trying and testing certain skills, I found that many people have been wrong about what is useful and what is not. While the wizard class is far from perfect, there are some skills that might actually surprise you.
[Flame Skills]
** Flame skills are your damage skills. They include various attacks that focus on you hitting your target for the most possible damage.
*** Currently group points are messed up in this category. You only need enough group points for the first level of the skill, after that, it does not matter about group points anymore.
- Flame Throw
- Description: Shoots a single ball of flame at the target, adding more damage to your normal attack power.
- Advice: This is a pretty basic and useful skill. It is up to you whether you upgrade this or not, but after a few levels, it can be a pretty powerful and quick attack.
- Description: Shoots a single ball of flame at the target, adding more damage to your normal attack power.
- Flame Spirit’s Curse
- Description: This attack initially hits with normal attack power, but does a set number of damage to the target per second.
- Advice: At a higher level, this skill can be very useful, and deadly. Even if you die, or stop attacking, the set damage per second can really do a number on your target.
- Description: This attack initially hits with normal attack power, but does a set number of damage to the target per second.
- Flame of Binding
- Description: This skill will slow the movement of a single target.
- Advice: I would recommend you keep this skill at level 1. 70% chance is not bad, but it is not used nearly enough to ever upgrade. But you will need it to gain later skills.
- Description: This skill will slow the movement of a single target.
- Flame of Fission
- Description: This will lower a single targets magic damage by a set amount(per level of the skill).
- Advice: The skill itself is not very useful, even at a higher level. The only reason to touch this would be in order to later get Flame of Fury(Furty). But this is all dependent on what type of build you create.
- Description: This will lower a single targets magic damage by a set amount(per level of the skill).
- Mana’s Afterimage
- Description: If you successfully hit a target with Flame Throw, then this skill will instantly become usable, giving you a chance to quickly hit another attack with added damage. There is a timeframe in which the skill must be used.
- Advice: Upgrading or not depends on your build. A strong focus on 1 versus 1 PvP and damage dealing would want to upgrade this attack. But my suggestion is to leave it at level 1, as it is a rather tricky attack, and requires a previous hit and timeframe.
- Description: If you successfully hit a target with Flame Throw, then this skill will instantly become usable, giving you a chance to quickly hit another attack with added damage. There is a timeframe in which the skill must be used.
- Flame of Chaos
- Description: This will lower a single targets Magic Defense Rate, giving a greater chance to hit for magical damage.
- Advice: Once more, depending on your build, you might end up getting this skill, but it would be best left at level 1, enabling you to get Flame of Fury(Furty).
- Description: This will lower a single targets Magic Defense Rate, giving a greater chance to hit for magical damage.
- Flame of Hell
- Description: A target must be selected, but this skill will move that target and surrounding enemies randomly, in an uncontrolable fear for a set time period.
- Advice: This will probably be one of your most useful skills as a wizard. It is definitely recommended to at least get the first level of the skill, if not all 3.
- Description: A target must be selected, but this skill will move that target and surrounding enemies randomly, in an uncontrolable fear for a set time period.
- Flame of Fury(listed as ‘Furty’ in-game)
- Description: This will lower a single target’s magical defense, allowing more damage to be done to them, for a set time period.
- Advice: Out of all the wizard debuff skills, this is the most useful, and the only one I would recommend upgrading. In a 1 versus 1 situation, this can quickly end a fight when properly placed. But, the choice of whether or not to get this depends on your build.
- Description: This will lower a single target’s magical defense, allowing more damage to be done to them, for a set time period.
- Magic Ball of Flame
- Description: This will summon a small fireball, which will follow you until it is near a hostile target. Then, it will ‘absorb’ in to the target, dealing damage.
- Advice: Currently, the skill is best left at level 1. But, I have been trying to talk to the GMs about possibly ‘fixing’ an issue with this skill, which would in turn, make it very useful. It would be a good untargeted hit, dealing 120% damage or more, currently, this is not the case.
- Description: This will summon a small fireball, which will follow you until it is near a hostile target. Then, it will ‘absorb’ in to the target, dealing damage.
- Annihilative Heat
- Description: This will deal a single blow to a target, dealing a high amount of damage.
- Advice: This attack is relatively fast, and extremely powerful. I would not only get the skill, but upgrade it ’til you can’t anymore.
- Description: This will deal a single blow to a target, dealing a high amount of damage.
- Pauldron’s Judgement
- Description: After a long cast time, this skill will shoot a large fireball at the opponent, dealing an extremely high amount of damage.
- Advice: Right now, this skill is useless. Yea, the damage % looks great, and I’ll even tell you at level 4 of this skill, it’s 600%. But don’t let it fool you, there is currently a 10 second cast time and it requires an item to cast. For right now, leave it at 0. Only at a higher level of this skill will it really deal enough damage to become helpful, but you will not be able to use it in almost any PvP situation.
- Description: After a long cast time, this skill will shoot a large fireball at the opponent, dealing an extremely high amount of damage.
- Blaze of Shock
- Description: This will fire multiple fireballs at the target. If there are nearby enemies as well, the fireballs will seperate and each attack a different target.
- Advice: This is a skill that can be very effective, at a higher level. If you plan on focusing on your attack more, then you will probably want this skill and want to upgrade it as much as you can.
- Description: This will fire multiple fireballs at the target. If there are nearby enemies as well, the fireballs will seperate and each attack a different target.
** Cold skills are all AoE(Area of Effect) skills. They include various attacks that will damage multiple targets around you or your selected target.
- Gust
- Description: After selecting a target, this attack will deal a percentage of damage to that target and all nearby targets as well.
- Advice: This can be useful, but like all attacks in this area, this is designed for taking down a large group. This skill won’t do much damage, but it will hit anyone around your target. I wouldn’t put too much in to the skill, but you will need to upgrade it in order to have enough group points for later skills.
- Description: After selecting a target, this attack will deal a percentage of damage to that target and all nearby targets as well.
- Whirlwind of Binding
- Description: Any enemies within a short range of the caster, will all have their physical movement speed decresed(thus, slowing them all down).
- Advice: This is more of a supportive skill, and is also useful when running from creatures or players. This skill effects multiple targets and can also be cast while running(if you are being chased).
- Description: Any enemies within a short range of the caster, will all have their physical movement speed decresed(thus, slowing them all down).
- Emit Cold
- Description: Over the course of 12 seconds, this skill will do a percentage of your normal attack to all nearby enemies within a short range.
- Advice: This skill is actually quite useful for large groups of creatures. Thanks to the update, this skill is an incredible PvP and PvE skill now. I would have to recommend upgrading it.
- Description: Over the course of 12 seconds, this skill will do a percentage of your normal attack to all nearby enemies within a short range.
- Frozen Land
- Description: This skill will freeze all of the nearby enemies in place, given that they are within a short range of the caster.
- Advice: This can be a life-saver. I would not only recommend getting this, but upgrading(plus you could use the extra group points). At the last level it(like Flame of Hell) last for 7 seconds and has a 90% chance to freeze each target.
- Description: This skill will freeze all of the nearby enemies in place, given that they are within a short range of the caster.
- Land of Extreme Cold
- Description: With a single hit, like Gust you will deal a set percentage of damage to each nearby target, relative to the caster’s location.
- Advice: I do think ‘Extreme’ is something that could have been left out, but this skill, after upgrading, deals a pretty good bit of damage to nearby enemies. I find it to be a very nice PvE skill. If anything, you’ll probably use it for group points.
- Description: With a single hit, like Gust you will deal a set percentage of damage to each nearby target, relative to the caster’s location.
- Land of Cold
- Description: After picking a location, this skill will bring large balls of ice falling from the sky, dealing a set percentange of damage for each second of the effect.
- Advice: Yes, giant ice rocks falling from the sky. If you don’t get this, you should go read a book because gaming isn’t for you. In all seriousness though, this skill is an amazing PvE and PvP skill, and is very essential to any wizard build.
- Description: After picking a location, this skill will bring large balls of ice falling from the sky, dealing a set percentange of damage for each second of the effect.