Invisibility system

    • Invisibility system

      I'd like to suggest to change invisibility system. Here we go:

      - Now a player with a proper buff (sense invisible players - warriors and assassins) can see invisible enemy as far as they can see horizon. It means an assassin cannot use his invisibility to sneak around, escape or approach enemy, because enemies can see him from 34543 kilometers. Thus a nightwalker cannot make use of his biggest advantage and feature - being stealth, observe enemies and being hard to caught. I suggest to lower the radius of detecting invisible units, so they can be seen for example at the range of ranged attack.

      And some cosmetic changes suggestions:
      - I also suggest to bring the old animation of invisibility cast - with pink sparkles instead of this dust cover.
      - I also suggest to replace an "Ambush" skill with it's older version - camouflage - a skill that made nightwalker invisible when standing still, but charging no mana instead of hiding underground and reducing vision.