Radical In-Game Market Change Suggestion!

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    • Radical In-Game Market Change Suggestion!

      Hopefully every reader will take a moment and carefully think about what the thread implies, I spent much time writing it, if you disagree be gentle...

      I have an idea about the whole market thing. Actually, since I am starting from almost zero again i get a second chance to remember the struggles of a new player in the game. What i really noticed about my situation is that even though i may have made some gold on my own from trades i have so many little items that not many people want, they are so many however, and they could bring a fair amount of coin into my bags.

      Another major problem that we, the 4ancient community/players have dealt with so far is the rapid market changes. So many problems have been caused duo to the seller and buyer demand and etc, it continues forever. Prices were up, they went down, they go down, others as i have mentioned in other posts of mine on the new patch suggestions, ( where i recommended the increase of the upp rates ) others got rich and benefited from the population increase.

      Thing is that i dont really see any good in that. Unstable prices, many prices and many drops/items. And not only the increase of the production made and makes the prices unstable but it also put the sellers into a plight situation. They dont seem to get their chance easily to trade. And of course they do trade but it becomes harder and harder. If you could let me give an example of this, i would suggest tinctures. When i started on May not only did i get rewarded fairly for the tinctures i farmed but i also found buyers in a matter of seconds. Now I am as much important as the next guy. If not me , he will lower the price. If i farm, so does he, but now its more than he,there are a lot of farmers obviously.

      So now, here is what I suggest ( please read carefully in order not to miss important concepts of the suggestion ) :

      • I believe it is time to give some value on the items and let the seller sell his items quickly and make coin, its important for the buyer to find the items he wants faster, its high time we stabilized the prices already. I recommend having an instant way of making money safely and forever. I think we should choose the prices for the game items via poll , end up to agree X price and lets freeze at X price. We dont need to lower the prices again and have others make money and other just start without any advantages like gold multiplication. We have to sell our items and get gold. We need to stabilize values and set goals for gold if u are new. The 4ancient could edit the item values and put the Y item X price, which is the price agreed and the price players would sell it for IF they found a buyer. What im suggesting is that we should have an NPC buying any item you sell him to at the server's prices created now.


      1. Server prices would freeze to the amount players and team thinks is fair
      2. Sellers would make finally their gold
      3. Sellers would sell their items quickly
      4. Items difficult to obtain but easy to buy would finally get the value they deserve ( i will explain in a moment ).


      Of course the NPC would be no other than this guy : Because we will have this guy buying our items at an agreed price of gold we set we will sell the items to him

      right? Now, the items difficult to obtain but easy to buy would finally get the value they deserve. How? Well now, it is needed
      to sell the items to a player but with the update we would be able to sell them to the NPC and make quick money without producing more drops ,items and unstabilizing the server prices and demand which would finally lead to easier money. If they, the buyers want to buy an item cool but no need for robbery. He should either pay the frozen price we set, and sell it to him or he should offer more so we can actually profit.

      EDIT : To make it even clearer, because we will have a standard offer from the NPC, sellers will anyway be okay on their side. As a result, an amount of drops or items will be reduced making items and drops more valuable since they are less. Now the buyers will also treat the goods with fair prices and also the ''robbery'' will stop. And that is not all! With this update market will be very active more than ever. The reason is obvious.

      Now, depending on the team's decision we could have some other ideas here too.


      1. The NPC buying the item on the condition it was for days on the auction and wasnt being bought.
      2. A special seal that lets you sell your items to him, like a cash seal you could buy only from cash shop and supporting the team and game.


      --->If you agree support my idea vote for it if the game-masters decide to make a poll.
      --->If you disagree please I find it much more useful ( I also appreciate it ) to tell me why whats wrong with my suggestion
      with a reason than just letting dislikes like some people( who fortunately got banned for the fake spam ), because I am trying to find good ideas to suggest and maybe improve a little part of the game.
      Geralt Of Rivia , Withcer.. with tenure

      The post was edited 4 times, last by WalkingArcher ().

    • ah the good old planned economy, just like in the German Democratic Republic times

      +1
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    • Hello,
      I do not think that generalizing prices to a certain amount is wrong, however this system would never work. (Socialism had moretheless fixed prices too btw). The thing is, trading is a huge part of this game, both on oldschool and newschool.The prices have to be changed and thats just natural. Someone with large amount of gold stops playing and the prices have to change, the same guy then starts again and the prices change again. The only way to help economics on this server is getting more people to play here. More people, more items, more farmed gold and drops. That should be the biggest concern lately.
      Oh and also it would just kill the opportunity to make any money by trading items. And trust me, traders, like myself, on 4story are hella important.
      I agree making money from the start is quite hard, but if the person is concious of this game and knows what to do, it is a lot easier. Maybe we could talk about giving more rewards for leveling up the first character on the account. Like 10 tincs for every 5 levels or getting better non-tradable weapon like +15 at lvl 20, +18 at lvl 35. For players with at least +19/20 items those rewards do not mean almost anything, but could help the newer players.
      Also a quick reminder, all of us had to survive without any bonuses like these and those who tried harder, got rewarded more. That is how it should work.
    • Hello,
      Actually what I am suggesting, if you read the full article, is that there is no point keeping items nobody wants forever or for a long period. There is no need to spam and annoy players with lesser items that could make you money and nobody will buy any time soon. Sell them to the NPC instead. What you said about the trading is VERY TRUE but you probably didn't get the essence of my article. Selling lesser items or unwanted items won't do anything on the market, actually it will help it. No more spamming, more space for the serious and real trades, more gold for the people to spend on serious trades, that actually happen and dont have to be spammed for a month. Unboughtable items being bought, thats my idea. The market will very well keep going strong but with only items that are really wanted , items that are tradeable. Traders like you will keep trading my friend, the system will work. I will give you an example.

      You have a +21 item and the current server price lets say is 350g. The NPC will buy the item for 300-320g or something like that. Your market wont be harmed, if you are going to trade you will trade. The players wont stop needing equipment or drops. But there is no reason to delay trades for months. If you have an item and it is not being bought sell it to the NPC.

      Another example.I have green herbs. They cost 30s ea. Nobody buys them. Why should i not have the option to sell them to the npc? I will get my money and less green drops will exist so they will be more needed. They anyway cost 30s ea....

      Unforgivable wrote:

      Oh and also it would just kill the opportunity to make any money by trading items
      No because as i said. You have NPC offer 300g for +21. A player needs +21 item. He has 300-350g you will sell it to him.
      Nobody wants it? Go sell it to NPC.

      Come on its pretty obvious that the suggestion has no flaws. And I told you your trades wont be harmed : Unwanted items will be sold anyway and you will get your gold. Why does it matter where will you get it from? Others farm and make gold, others trade? Thats what happens everywhere, and it works. Now its the same thing but you can earn gold from game by trading too, just a fair way.

      If anyone still disagree after my response and claims that the system wont be working or doesn't see it being one of the best changes ever, i really adivise you to read the text again and to think this over. This one suggestion is one of the very FEW changes that might not be understood at first but they truly work and are very very very good.

      Thanks for taking the time to read, every opinion matters to me and helps me suggest better ideas! Looking for your reply if you still see any flaws. Good afternoon.
      Geralt Of Rivia , Withcer.. with tenure

      The post was edited 3 times, last by WalkingArcher ().

    • Hello @WalkingArcher,

      I really like your idea of selling unwanted items to NPCs, so you get your gold fast if needed, you dont press the global prices down by selling it strictly under its normal worth and, in addition, the really worthless items (like +11 xbox without options etc.) get vanished from the, lets say, "global offer".

      I only see one problem/need: Lets look at the necklaces. They were upped a bit and then sold to the NPC. It was kinda bug using to get rich fast and easy (upping till +11 or something isnt a problem nor its expensive). Your system should provide that any kind of bugusing is not possible (the sell price at the NPCs shouldnt be higher than the same amount you have to pull in to create the sellable item - just for low price weapons etc).

      Another point is: The system should take the price relations from the auctioner, right? If not, it would be necessary to make a difference between items with and without options. But that is just a deeper look in the future.

      Your idea is good at all and should be taken as a good method for selling "nasty" items without touching the market situation, which is, especially with mass-items, currently a problem (e.g. price drop of upp items, tears, ...).