may u still be able to leak the source?
I just want to see that code behind that work xD
I just want to see that code behind that work xD
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♥ ♥ ♥ Just a while to relase 2.0 C (Added minigame, but it's not completed yet!! you may try working sketch.)SlaveToTheRhythm wrote:
the simulator works fine ... the results are the same as 4ancient
Asgard wrote:
may u still be able to leak the source?
I just want to see that code behind that work xD
:0 you should upgrade it after 3 attempts it/s about 1/3 with 300%, unluckyMobius wrote:
At least I can get mad at something, thanks!
I've already failed 20 times in a row from +14 with serendipity 300% and great survival tinctures ahah. Keep it up.
That was a plan!SlaveToTheRhythm wrote:
Too similar to real
Okay! Thank youSlaveToTheRhythm wrote:
Im gonna try! stay tuned. ❕
The post was edited 1 time, last by iomatix ().
Here you are, 3.5C Is ready, added more tittles, some easter eggy tittles too (for special equal values) :OBubble wrote:
thats really cool thanks for this
It's 3.2C version in download, Im not sure is it worth to update it now :o maybe if I will add some new futuresCoccolino wrote:
is also upped in download now?
whats new in this version? I really love the idea of this program^^ I just upped a 23 xDiomatix wrote:
It's 3.2C version in download, Im not sure is it worth to update it now :o maybe if I will add some new futuresCoccolino wrote:
is also upped in download now?
Warum sind ist es nicht if(bRand <= bProb) ? Wenn ich es richtig verstehe dann würde es failen wenn es auf die o. g. 5% treffen würde. Ich kenne mich damit nicht aus (vielleicht macht es sogar keinen Sinn, was ich hier geschrieben hab), wollte es einfach nur wissenAncientCompiler wrote:
BYTE bChance = "Chance of the current upgrade level, 5(%) for example..."
BYTE bRand = BYTE(rand() % 100);
BYTE bProb = CalcProb(bChance);
if(bRand < bProb) // Success
{
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