Hello,
Firstly, I want to say - It was really difficult to choose forum section for creating this thread! Finally I decided to post it there because I think the programming is kind of art ~
That thread will serve me to share Upgrade Simulator and keeping it up to date. Software will be attached in attachments section of this post!
Now I'm using C++ language without gui (just console) so it may work only on Windows OS. Maybe in future I will redesign it for JAVA or C#
To make a gui I will need original graphics from game and a lot of time ~
FINALLY! IT IS COMPLETED (RELASE)!
Version [3.2C] ENG
Version 3.2C ENG
Working:
-Creating items menu
-Random item name when typing too many or too few characters
-Database
-Deleting exisiting items
-Rebuilded database and structure
-Added upgrade menu (Now fully working)
-Fixed database saving functions
-Chance upgrade ratio in % !
-Fully working upgrading system:
-Better simulation: master formula chances for +1~3 - thanks AncientCompiler for original source code
-Better simulation: tincure % on fail to downgrade 0~2 - thanks AncientCompiler for original source
-Sorting functions (Quicksort) *NEW*
-Auto refresh *NEW*
-Remade console UI to more beauty. *NEW*
-Fixed bug which was downgrading item below +11,+15,+19 even if used tincs *NEW* - thanks for starguradianjan
-Fixed many bugs which were part of 2.0C and 3.1C version! *NEW*
-Rebalanced score system at minigame! *NEW*
-Fixed 3.1C challenge upgrade chance formula *NEW*
Added:
-Little upgrade minigame: *NEW*
minigame_parts
ToDo:
-Deleting existing item menu (it's sketched)
-Upgrade menu
-Fix of database when deleting (file is not saved)
-Upgrading functions best as is possible
-Better simulation: master formula chances for +1~3 (Needs devs support)
-Better simulation: tincure % on fail to downgrade 0~2 (Needs devs support)
-Little upgrade minigame:
minigame_parts
-Sorting functions (Quicksort)
-Removing [R] refresh button and setting up autorefresh.
Remaking console UI to more beauty.
-Fixing bug which is downgrading below +11,+15,+19 from one plus upper if using tincs - thanks for starguradianjan
-Achivements system I think it's not good idea at all
-Searching for bugs (Please report all issues at this thread!) - CHECKED REALSE 3.2C WORKING AT 99.9% (Please report all bugs , I have checked as many as I could!)
-Add sounds (Needs devs support)
-Rewrite to Java/C# and making gui (Needs devs support)
Firstly, I want to say - It was really difficult to choose forum section for creating this thread! Finally I decided to post it there because I think the programming is kind of art ~
That thread will serve me to share Upgrade Simulator and keeping it up to date. Software will be attached in attachments section of this post!
Now I'm using C++ language without gui (just console) so it may work only on Windows OS. Maybe in future I will redesign it for JAVA or C#
To make a gui I will need original graphics from game and a lot of time ~
FINALLY! IT IS COMPLETED (RELASE)!
Version [3.2C] ENG
Working:
-Creating items menu
-Random item name when typing too many or too few characters
-Database
-Deleting exisiting items
-Rebuilded database and structure
-Added upgrade menu (Now fully working)
-Fixed database saving functions
-Chance upgrade ratio in % !
-Fully working upgrading system:
-Better simulation: master formula chances for +1~3 - thanks AncientCompiler for original source code
-Better simulation: tincure % on fail to downgrade 0~2 - thanks AncientCompiler for original source
-Sorting functions (Quicksort) *NEW*
-Auto refresh *NEW*
-Remade console UI to more beauty. *NEW*
-Fixed bug which was downgrading item below +11,+15,+19 even if used tincs *NEW* - thanks for starguradianjan
-Fixed many bugs which were part of 2.0C and 3.1C version! *NEW*
-Rebalanced score system at minigame! *NEW*
-Fixed 3.1C challenge upgrade chance formula *NEW*
- Serendipity Potions (100%-300%)
- Survival Tincture , Medium Tincture, Greater Tincture
- Buffs purification
- Refresh button
- Apperentice's Formula
- Assistant's Formula
- Master's Formula
- Scroll of Reflection
-Little upgrade minigame: *NEW*
- level system
- Ancient and Challenge mode
- multiplier ratio (part of level system)
- titles system *NEW*
- points system *NEW*
- scoreboard system *NEW*
- the game relase *NEW*
- Rebalanced score system *NEW*
ToDo:
scoreboard systemlevel systemAncient and Challenge modepoints systemmultiplier ratio (part of level system)titles systemthe game relase- Balance score results between Challange and Ancient mode (AT TESTING)
-Searching for bugs (Please report all issues at this thread!) - CHECKED REALSE 3.2C WORKING AT 99.9% (Please report all bugs , I have checked as many as I could!)
-Add sounds (Needs devs support)
-Rewrite to Java/C# and making gui (Needs devs support)
The post was edited 35 times, last by iomatix ().