Howdy valued community!
A few minutes ago, I got an idea that could change our server, it would be a big change, so I want to ask you for your opinion.
1) We would add a new large map full of small Villages and with a big City in the middle of the map.
1.1) Villages
- There will be NPCs with Quest which can take / complete only the nation which own the village (Like TW, when you kill the Patron the territory is yours and you can talk with NPCs)
- If the other nation will attack the Village the nation which owns the Village would be informed (If the enemy take yours Village it will take a while until you can take it back)
- Villages might be protected by walls with gates, near gates will be Teleports which allows the owners of the Village to teleport in, but you cant use Teleports to TP out.
- Villages will be protected by strong NPCs which will be inside of the Villages but also outside. Outside NPCs will be also scauts, they will report enemies near the village.
1.2) City
- There will be City in the middle of the map. This City will be full of monsters and semi-bosses, also Invasion Leader might be present
- By killing these monsters / semi-bosses you will complete Q for NPCs in Villages
- By killing monsters / semi-bosses you can loot special box (more info in 3) )
1.3) Surroundings:
- Will be full of monsters and in some locations will be a small pack of monsters with semi-bosses.
- By killing these monsters / semi-bosses you can loot special box (more info in 3) )
2) Invasion
- The team which will kill more Invasion Leaders will win
- Invasion will be instanced mode so it wont affect the base map
- Monsters and Invasion leaders wont spawn at the same time in every Village, Invasion will progress gradually and players will be informed of its progress
2.1) Villages
- During invasion (1 - 2h approx) the Village will be under attack of monsters, by killing this monsters you will summon semi-bosses and by killing semi-bosses you will summon Leader of the Invasion
- During invasion, Villages would belongs to the monsters
2.2) City
- During invasion might be also spawned some Leaders of the Invasion in the City
3) Loot
3.1) "Invasion Leaders box" - you will get this box by participating in Invasion mode or by killing Invasion Leader on base map.
- "Invasion Leader Box" which might contain: (This is not a final version! So dont take this as 100% loot options)
1) Rune Boxes = normal / good / rare runes*
2) Jewels Boxes = Blue Jewels (7/8/rare 9 endurance, rare PvP necklace with 7/8 endurance)*
3) Items for Transmog crafts
4) Rare skins for Transmog (x% chance for drop)
5) Other items
6) Stuff for Quests
3.2) Semi-bosses loot:
- "Invasion Box" which contains : (This is not a final version! So dont take this as 100% loot options)
1) Rune Boxes = normal / good runes*
2) Jewels Boxes = Blue Jewels with 7 / 8 endurance*
3) Items for Transmog crafts
4) Rare skins for Transmog (x% chance for drop)
5) other stuff
6) Stuff for Q
3.3) Monsters loot: (This is not a final version! So dont take this as 100% loot options)
1) x% Chance to drop "Invasion Box"
2) Stuff for Quests
4) Monsters
- Every Monster / Boss should be immune vs AoE dmg and CC spells and Sacri would be banned on this map = players should be careful and dont pull more mobs than they can handle. Because any monster could make the difference between life and death.
* If we will add Rune Boxes and Jewels Boxes we might stop using rate events (refine / jewels) but this must be calculated so that it does not affect the market, it is possible that the base % success rate would be increased so the market will be like its now.
I expect that this map would increase group PvE and PvP on a daily base and mass PvP during Invasions.
Also the Village system would be like a small hourly TW and Q from NPC would contain valuable items.
Now it is up to you, if you like this idea vote for it if you dont like it vote against it.
However, I cannot guarantee that we will add this.
P.S.: I will be glad for any comment or idea.
A few minutes ago, I got an idea that could change our server, it would be a big change, so I want to ask you for your opinion.
1) We would add a new large map full of small Villages and with a big City in the middle of the map.
1.1) Villages
- There will be NPCs with Quest which can take / complete only the nation which own the village (Like TW, when you kill the Patron the territory is yours and you can talk with NPCs)
- If the other nation will attack the Village the nation which owns the Village would be informed (If the enemy take yours Village it will take a while until you can take it back)
- Villages might be protected by walls with gates, near gates will be Teleports which allows the owners of the Village to teleport in, but you cant use Teleports to TP out.
- Villages will be protected by strong NPCs which will be inside of the Villages but also outside. Outside NPCs will be also scauts, they will report enemies near the village.
1.2) City
- There will be City in the middle of the map. This City will be full of monsters and semi-bosses, also Invasion Leader might be present
- By killing these monsters / semi-bosses you will complete Q for NPCs in Villages
- By killing monsters / semi-bosses you can loot special box (more info in 3) )
1.3) Surroundings:
- Will be full of monsters and in some locations will be a small pack of monsters with semi-bosses.
- By killing these monsters / semi-bosses you can loot special box (more info in 3) )
2) Invasion
- The team which will kill more Invasion Leaders will win
- Invasion will be instanced mode so it wont affect the base map
- Monsters and Invasion leaders wont spawn at the same time in every Village, Invasion will progress gradually and players will be informed of its progress
2.1) Villages
- During invasion (1 - 2h approx) the Village will be under attack of monsters, by killing this monsters you will summon semi-bosses and by killing semi-bosses you will summon Leader of the Invasion
- During invasion, Villages would belongs to the monsters
2.2) City
- During invasion might be also spawned some Leaders of the Invasion in the City
3) Loot
3.1) "Invasion Leaders box" - you will get this box by participating in Invasion mode or by killing Invasion Leader on base map.
- "Invasion Leader Box" which might contain: (This is not a final version! So dont take this as 100% loot options)
1) Rune Boxes = normal / good / rare runes*
2) Jewels Boxes = Blue Jewels (7/8/rare 9 endurance, rare PvP necklace with 7/8 endurance)*
3) Items for Transmog crafts
4) Rare skins for Transmog (x% chance for drop)
5) Other items
6) Stuff for Quests
3.2) Semi-bosses loot:
- "Invasion Box" which contains : (This is not a final version! So dont take this as 100% loot options)
1) Rune Boxes = normal / good runes*
2) Jewels Boxes = Blue Jewels with 7 / 8 endurance*
3) Items for Transmog crafts
4) Rare skins for Transmog (x% chance for drop)
5) other stuff
6) Stuff for Q
3.3) Monsters loot: (This is not a final version! So dont take this as 100% loot options)
1) x% Chance to drop "Invasion Box"
2) Stuff for Quests
4) Monsters
- Every Monster / Boss should be immune vs AoE dmg and CC spells and Sacri would be banned on this map = players should be careful and dont pull more mobs than they can handle. Because any monster could make the difference between life and death.
* If we will add Rune Boxes and Jewels Boxes we might stop using rate events (refine / jewels) but this must be calculated so that it does not affect the market, it is possible that the base % success rate would be increased so the market will be like its now.
I expect that this map would increase group PvE and PvP on a daily base and mass PvP during Invasions.
Also the Village system would be like a small hourly TW and Q from NPC would contain valuable items.
Now it is up to you, if you like this idea vote for it if you dont like it vote against it.
However, I cannot guarantee that we will add this.
P.S.: I will be glad for any comment or idea.
Thus I clothe my naked villainy
With odd old ends stolen out of holy writ,
And seem a saint, when most I play the Devil
With odd old ends stolen out of holy writ,
And seem a saint, when most I play the Devil
The post was edited 13 times, last by ElynCZ ().