In my opinion the crypta event should be reworked. It has multiple problems:
1. 90% of the time it is controlled by the same kingdom. And it doesn't rotate, always the same kingdom.
2. There are many invisible walls and bugs on the map. This makes pvp very clunky.
3. There are a lot of narrow corridors and small rooms which makes pvp even more clunky because it is very hard to navigate around.
4. It encourages unfair playstyles, namely invi abusing.
5. The mobs tend to get bugged quite often.
6. Because of the lack of space it feels like an instanced content.
I'm not the designer of the game but a simple alternative could be extending the event to a hole pvp map like ardir or hesed. The same mobs could be spread out around ardir/hesed with the same respawn time.
These maps are already tested, mostly fair pvp maps. The event would be much more fun and would feel much more open on them.
1. 90% of the time it is controlled by the same kingdom. And it doesn't rotate, always the same kingdom.
2. There are many invisible walls and bugs on the map. This makes pvp very clunky.
3. There are a lot of narrow corridors and small rooms which makes pvp even more clunky because it is very hard to navigate around.
4. It encourages unfair playstyles, namely invi abusing.
5. The mobs tend to get bugged quite often.
6. Because of the lack of space it feels like an instanced content.
I'm not the designer of the game but a simple alternative could be extending the event to a hole pvp map like ardir or hesed. The same mobs could be spread out around ardir/hesed with the same respawn time.
These maps are already tested, mostly fair pvp maps. The event would be much more fun and would feel much more open on them.