yep they are correctAsgard wrote:
are these the actual 4ancient rates?iomatix wrote:
0 - 100%
1 - 100%
2 - 100%
3 - 100%
4 - 100%
5 - 100%
6 - 100%
7 - 100%
8 - 91%
9 - 80%
10 - 50%
11 - 65%
12 - 15%
13 - 35%
14 - 8%
15 - 10%
16 - 5%
17 - 3%
18 - 3%
19 - 3%
20 - 1%
21 - 2%
22 - 1%
23 - 3%
24 - 0%
I needed that,
I need also chances from master formula (I'm not sure it's 33,(3)% to get +1, +2,+3) >->
And how many fortune potions there exist? 100% 150% 2x 2.5x 3x ?
Upgrade Simulator
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thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'DFl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
PS: being realistic though, I would definitely try it. For research´s sake of course
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there is no such thing as an upgrade algorithm with other people upgrading when confirmed upgrade rates existiomatix wrote:
thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'DFl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
PS: being realistic though, I would definitely try it. For research´s sake of course
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if it is truth then It's really odd, When I'm upgrading alone It's better than when 200 ppl on event +x% o.o but it making my work simplier so its ok xDNavarro wrote:
there is no such thing as an upgrade algorithm with other people upgrading when confirmed upgrade rates existiomatix wrote:
thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
Fl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'D
PS: being realistic though, I would definitely try it. For research´s sake of course
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of course, the upgrade rates are facts that we know because they have been confirmed by the developers. all the other things that people say about how to improve or upgrade better are not facts, just rumors, they exist since ive started playing this game wich is pretty sad. when i say that i always upgrade from 17 to 20 when i clap my hands three times is just my experience, i was just lucky but clapping my hands 3 times is not a confirmed factor to increase my chance in upgrading an itemiomatix wrote:
if it is truth then It's really odd, When I'm upgrading alone It's better than when 200 ppl on event +x% o.o but it making my work simplier so its ok xDNavarro wrote:
there is no such thing as an upgrade algorithm with other people upgrading when confirmed upgrade rates existiomatix wrote:
thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'DFl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
PS: being realistic though, I would definitely try it. For research´s sake of course
-
The upgrade rates are, as Navarro already mentioned, fixed rates. There are a lot rumors about increasing the rates, but they are still rumors. It's all about luck.Navarro wrote:
of course, the upgrade rates are facts that we know because they have been confirmed by the developers. all the other things that people say about how to improve or upgrade better are not facts, just rumors, they exist since ive started playing this game wich is pretty sad. when i say that i always upgrade from 17 to 20 when i clap my hands three times is just my experience, i was just lucky but clapping my hands 3 times is not a confirmed factor to increase my chance in upgrading an itemiomatix wrote:
if it is truth then It's really odd, When I'm upgrading alone It's better than when 200 ppl on event +x% o.o but it making my work simplier so its ok xDNavarro wrote:
there is no such thing as an upgrade algorithm with other people upgrading when confirmed upgrade rates existiomatix wrote:
thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'DFl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
PS: being realistic though, I would definitely try it. For research´s sake of course
Kind Regards [CM]Putin -
thank you for confirming it!PutinFR wrote:
The upgrade rates are, as Navarro already mentioned, fixed rates. There are a lot rumors about increasing the rates, but they are still rumors. It's all about luck.Kind Regards [CM]PutinNavarro wrote:
of course, the upgrade rates are facts that we know because they have been confirmed by the developers. all the other things that people say about how to improve or upgrade better are not facts, just rumors, they exist since ive started playing this game wich is pretty sad. when i say that i always upgrade from 17 to 20 when i clap my hands three times is just my experience, i was just lucky but clapping my hands 3 times is not a confirmed factor to increase my chance in upgrading an itemiomatix wrote:
if it is truth then It's really odd, When I'm upgrading alone It's better than when 200 ppl on event +x% o.o but it making my work simplier so its ok xDNavarro wrote:
there is no such thing as an upgrade algorithm with other people upgrading when confirmed upgrade rates existiomatix wrote:
thank you! Anyway to make 100 % simulation I should code AI which will simulating enviorment + have to earn knowledge about true 4S upgrade algorithm which depends on other upgrading ppl. That AI should control and keep simulating these ppl and creating free Gates :0Fl0cky wrote:
You know your business, I like that, best wishes and good luck with this project!iomatix wrote:
Okaay I know that ^-^, I think about change env to java (I may make gui but to do this I will need GUI pngs from the game :O and buttons etc) :OFl0cky wrote:
you know, actually, it´s not as if it would hurt somebody right?And yes, it can most definetely give you insight on the system and the odds, or just amuse you for a certain time.The Question though is: Is this something that´s crucial to the game? I really dont want to hate on you or your intentions and I do not intend to harm you in any way,I just dont think that it is too important right nowiomatix wrote:
It all about lucky, I will keep all ancient % so It should be like on server (When nobody is upgrading) But it's more about free gates x'DFl0cky wrote:
I know it might appear appealing to some but I think it would take the tension of upgrading or even make people upset if they dont succeed at real upping like they do at simulating it...
I earned personal experience from such simulators and even though upgrading is not completely luck-based, I dont really believe it would be a huge help to new players.
New Idea: how about (forum)guides implemented into the game for everyone to look up at any time? like a small handbook of wisdom
PS: being realistic though, I would definitely try it. For research´s sake of course
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You're welcome. Kind Regards [CM]Putin
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So simulator will be also all about luck with fixed % but I still have to know some factors like % of each + using Master formula (it may incrase upgrade level +1~3 but it may not be 1/3 of chance ) :0
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yep they are almost everyone doesn't know that the rate to upo from 17,18,19 is the same so it's useless to use a reflection scrollAsgard wrote:
are these the actual 4ancient rates?iomatix wrote:
0 - 100%
1 - 100%
2 - 100%
3 - 100%
4 - 100%
5 - 100%
6 - 100%
7 - 100%
8 - 91%
9 - 80%
10 - 50%
11 - 65%
12 - 15%
13 - 35%
14 - 8%
15 - 10%
16 - 5%
17 - 3%
18 - 3%
19 - 3%
20 - 1%
21 - 2%
22 - 1%
23 - 3%
24 - 0%
I needed that,
I need also chances from master formula (I'm not sure it's 33,(3)% to get +1, +2,+3) >->
And how many fortune potions there exist? 100% 150% 2x 2.5x 3x ?
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Yep!SlaveToTheRhythm wrote:
never reflect more from 18 lul
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Everyday I see people refleting from 18 to 17 to try to upp xD
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Hahaha I did it before I found out the server rates but yeah it's bad to reflect. Let's stop the spam Slave this thread is for CodeMaster iomatix xD
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I will create new thread on software relaseIceIceBaby wrote:
Hahaha I did it before I found out the server rates but yeah it's bad to reflect. Let's stop the spam Slave this thread is for CodeMaster iomatix xD
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Nice! Because the servers are off so Slave will jsut randomly spam xDiomatix wrote:
I will create new thread on software relaseIceIceBaby wrote:
Hahaha I did it before I found out the server rates but yeah it's bad to reflect. Let's stop the spam Slave this thread is for CodeMaster iomatix xD

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I see that ^.^, anyway if someone will know these Master formula percent chances to all 1~3 I will be glad for infoIceIceBaby wrote:
Nice! Because the servers are off so Slave will jsut randomly spam xDiomatix wrote:
I will create new thread on software relaseIceIceBaby wrote:
Hahaha I did it before I found out the server rates but yeah it's bad to reflect. Let's stop the spam Slave this thread is for CodeMaster iomatix xD

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I think that the only one that can give you this type of answer is Ancientcompileriomatix wrote:
I see that ^.^, anyway if someone will know these Master formula percent chances to all 1~3 I will be glad for info
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