Idk where u saw flames from me but w/e
If you " generalized " its for us , i'm just giving some arguments there..
If you " generalized " its for us , i'm just giving some arguments there..
The post was edited 1 time, last by NainPorteQui ().
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The post was edited 1 time, last by NainPorteQui ().
NainPorteQui wrote:
Idk where u saw flames from me but w/e
NainPorteQui wrote:
Well yeah , evo is obviously better than nw on a 1v1 ^, ^ , all the exemple that u gave for the evo , i mean , its the same for nw no ? xD
Casher Fighter-Fallendy wrote:
lol laerze you said war is op because of dmg, but in massiv pvp its impossible (very hard) to get to the target and hit him, except if you go invi / god shield or wait for the perfect moment.
I have almost never seen you playing war in mass pvp, and even less making engage. So your "damage" you did it in invi on some mage right?
But ofc nothing on mass pvp
Casher Fighter-Fallendy wrote:
lol laerze you said war is op because of dmg, but in massiv pvp its impossible (very hard) to get to the target and hit him, except if you go invi / god shield or wait for the perfect moment.
I have almost never seen you playing war in mass pvp, and even less making engage. So your "damage" you did it in invi on some mage right?
But ofc nothing on mass pvp
The post was edited 1 time, last by NainPorteQui ().
NainPorteQui wrote:
"Idk if you are sarcastic but idc, evo is better than nw in 1v1, like i said, nw has to play flawlessly "
I mean .. come on are u rly serious ? Idk if you are talking about tournaments or vanilla pvp , but , nw vs evo , you just have to sand the evocator , dodge the fear or just " dodge it with the invi skill sometimes it happen even involontary btw " , and it's win , i did a couple of duel/tourn as nw vs some evos and iv won them
Tournament and vanilla pvp are obviously not the same case , but on tournament , nw is obviously better than evo on tournament, if you want we can make some duels i'll proove u this , evo is better than nw for the massiv pvp cause its way easier to make some good fear and anyway u send the pet u dont take a risk , not as nw .
I personally never played war on nw on massiv pvp with a good gear , so maybe i'm wrong btw , but for me war is weak on massiv pvp i dont get how we can ask for war nerf and dont say shit about mages , plus war is a class that doesnt get carried by macros btw .
NainPorteQui wrote:
Its not a class problem , as u said its cause of the invi , a mage who use invi is even more broken , a war just use war cry and maybe 1 spell if the ennemie grp doesnt have gramma reaction x) , a war just stun with the cry , mage can also rush freeze + fear , fear isnt escapable btw
NainPorteQui wrote:
"Idk if you are sarcastic but idc, evo is better than nw in 1v1, like i said, nw has to play flawlessly "
I mean .. come on are u rly serious ? Idk if you are talking about tournaments or vanilla pvp , but , nw vs evo , you just have to sand the evocator , dodge the fear or just " dodge it with the invi skill sometimes it happen even involontary btw " , and it's win , i did a couple of duel/tourn as nw vs some evos and iv won them
Tournament and vanilla pvp are obviously not the same case , but on tournament , nw is obviously better than evo on tournament, if you want we can make some duels i'll proove u this , evo is better than nw for the massiv pvp cause its way easier to make some good fear and anyway u send the pet u dont take a risk , not as nw .
I personally never played war on nw on massiv pvp with a good gear , so maybe i'm wrong btw , but for me war is weak on massiv pvp i dont get how we can ask for war nerf and dont say shit about mages , plus war is a class that doesnt get carried by macros btw .
NainPorteQui wrote:
Its not a class problem , as u said its cause of the invi , a mage who use invi is even more broken , a war just use war cry and maybe 1 spell if the ennemie grp doesnt have gramma reaction x) , a war just stun with the cry , mage can also rush freeze + fear , fear isnt escapable btw
NainPorteQui wrote:
If the nightwalker dodge the fear he win in the most of the case . If the nightwalker play well he win . The nightwalker does the match not the evo , the sand is undodgable except with a random dodge or beeing a juicy player like some and ask to your friends to spectate and tell u where is ur opponent .
Mage is the most weak class , 2/3 sec come on .. its more like 3/4 i think , its a huge difference . Here too btw , i would like you to show me killing me as a mage in 2 sec with an axe 18 when im full buffed , it might be more like3/4 . Anyway if the priest is focus the mage don't die . We can time it , maybe i'm wrong btw . As i already said i never played war with1 a decent gear so i'm maybe wrong .
But anyway , its an invi problem , not a class problem as i already said , the community choose to abuse invi and others unfair things , not the class .
The post was edited 1 time, last by xHunter ().
warrior go invi because its the easiest way to engage xD thats all. In mage you dont even need itDELETE INVI POTS wrote:
dude can u read things carefully?i never said warrior is op , i said the dmg in offensive stance is absurd which is trueCasher Fighter-Fallendy wrote:
lol laerze you said war is op because of dmg, but in massiv pvp its impossible (very hard) to get to the target and hit him, except if you go invi / god shield or wait for the perfect moment.
I have almost never seen you playing war in mass pvp, and even less making engage. So your "damage" you did it in invi on some mage right?
But ofc nothing on mass pvp
so ???????????????????????????????????????????????????????
and warriors go invi because of the excessive dmg in off stance, they know that even if they die they will kill someone and its worth it honor wise , if it wasn't that excessive dmg they would play it more carefully and there wouldnt be as much suicide warriors, im sure
and warriors in my eyes aren't the prime engagers , mages are .
mages stun a couple ppl and go in , warriors should follow up and stun ppl , thats how i think its meant to be
PS: u still havent answered my question
The post was edited 1 time, last by Casher Fighter-Fallendy ().
Casher Fighter-Fallendy wrote:
warrior go invi because its the easiest way to engage xD thats all. In mage you dont even need itNerf War damage? Ok, but give us a jump so
What question
xHunter wrote:
:)) war doesnt need insane dmg, it isn t a main damage dealer class, is a tank semi supp so the attack stance is a bonus. It s tanky enough so high damage too makes no sense and just encourages suicide playstyles. It has armor break so it can kill even with a normal damage.Casher Fighter-Fallendy wrote:
warrior go invi because its the easiest way to engage xD thats all. In mage you dont even need itNerf War damage? Ok, but give us a jump so
What question
xHunter wrote:
stfu already, you are clearly too retarded and have no knowledge about this game.Casher Fighter-Fallendy wrote:
noxHunter wrote:
:)) war doesnt need insane dmg, it isn t a main damage dealer class, is a tank semi supp so the attack stance is a bonus. It s tanky enough so high damage too makes no sense and just encourages suicide playstyles. It has armor break so it can kill even with a normal damage.Casher Fighter-Fallendy wrote:
warrior go invi because its the easiest way to engage xD thats all. In mage you dont even need itNerf War damage? Ok, but give us a jump so
What question
AlbertoCoderIT wrote:
Forum was also made to suggest changes. The fact that you don't agree with one, it doesn't mean everyone doesn't. And if everyone doesn't, they can just write it here, or write us in discord, or write us in-game. Examples are forum riots, like for invi pots.
If you say not everyone has forum: You can register on it at anytime, everyone knows there's a forum (cause technically you need to read the rules).
Forum has a vote function. Anyone on forum can express his idea, we value them all, and then we talk about the best ones in our team-meetings (or we will). Obviously not always your conception of good idea matches ours, but we are always open for discussions, like the crow skill at priest's tournament.
Choosing a small group of people could lead to various problems:
- You can't speak for everyone. Let's say your guild-leader becomes part of this group, you tell him your idea, and he doesn't like it so he won't discuss about it. What if you told directly to us and we liked it?How this this speaker should value ideas? Should he just present them all? In case he presents them all, why don't you just make a thread on forum with a list of ideas?
- Who should be part of this group? How many should be part of this group? Why? What makes a player worthy of being part of that? Not always better ranking == better ideas.
- How many times a week/month you should organize those meetings? Does everyone has to be there? If someone is not present should the votes considered valid? In that case why should they if not everyone has chance of expressing his opinion about an idea?
P.s about archer nerf, do you know it's just -1 base dexterity right?
Casher Fighter-Fallendy wrote:
Destroyer mind : up archer +50000 dexterity
Nerf War -4000 HP -2000 Armor -1500 strengh