Is it good that there are like no assas on the server?
I'd like to hear your opinion. Assa can kill you 1v1 with his perma stuns but is in pvp and events like World boss, Battle of Gebra where you need to run with your grp pretty useless should something change or do you like it this way?
Why are there so few assa on the server?
Pros:
- You can beat anyone in a 1v1 (besides a good summoner/overeq Warrior) through perma stun
- Assa EQ is Cheap but rare ( because there are like no assa and even not that much summoner)
- Stun cooldown lower as on other servers so -> perma cc
(you can write more to that if you want just some)
Cons;
- Lvn with one isnt fun (if you have no OP gear) (lvn is never fun xD)
- Because warrior is so strong you got sense this way so you need no assas, and warrior counters assa this way if you go any near a warrior you get a flash and 3 hits and probebly a slow instantly because assa has a low play rate but is with his perma cc still dangerous
- assa are not no cast on essencial skills, like on other servers so less fun to play for people which like fast paste gameplay
(you can write more to that if you want just some)
My Ideas for changes:
- make the invi from assa not perma anymore make it no cast so you can go invi from walking but make it only 10 sec invi and like 14 sec cd or so like a archer invi so you can go in and make a fast play and that you need to make a play in that time frame = result you get a faster play flow assa feels smother fast paste and high risk so you can buff the rewards which he gets for a risky play style.
- reduce the cooldown time from teleport from assa so he can jump more and be more mobile he needs to get in peoples face but if he does he gets bursted down and he is dead if he gets a slow
-make the pendatron skill where you get untargetable so that it only goes for like ~10 sec and not perma and make the cast faster so you can dodge incoming cc.
so that if you go in you can put a stun and be save and port out again (just a idea)
- give him more single target dmg but nerf the poision a bit. the job from a assa is to pick mages or suffering priests an kill them/ make them useless with cc
- Nerf The warrior sense so that assa cant get seen from to far away (invi pots and archer invi stay normal)
- put the old animation on the poision blade ( because you can break it up with mount and its faster this way you cant even break up the new one with jumping because animation time is like over 1 sec) you could nerf the dmg/duration of the skill but make it faster animation, the cast time from 0.05 sec or so feels really good if someone runs away you still can use it because its casts so fast, that was one big problem with the old one.
- a dmg reduction skill would help too if you run through aoes so you get less dmg
I know balancing from a class which can literally perma cc you to death is really hard I would like your opinions on the matter.
Should assa stay like that or get any buffs?
On my opinion Assa is a class which isnt really fitting in 4story a game which goes all about mass pvp and that you have a class which just can go perma invi is just ridiculous.
I'd like to hear your opinion. Assa can kill you 1v1 with his perma stuns but is in pvp and events like World boss, Battle of Gebra where you need to run with your grp pretty useless should something change or do you like it this way?
Why are there so few assa on the server?
Pros:
- You can beat anyone in a 1v1 (besides a good summoner/overeq Warrior) through perma stun
- Assa EQ is Cheap but rare ( because there are like no assa and even not that much summoner)
- Stun cooldown lower as on other servers so -> perma cc
(you can write more to that if you want just some)
Cons;
- Lvn with one isnt fun (if you have no OP gear) (lvn is never fun xD)
- Because warrior is so strong you got sense this way so you need no assas, and warrior counters assa this way if you go any near a warrior you get a flash and 3 hits and probebly a slow instantly because assa has a low play rate but is with his perma cc still dangerous
- assa are not no cast on essencial skills, like on other servers so less fun to play for people which like fast paste gameplay
(you can write more to that if you want just some)
My Ideas for changes:
- make the invi from assa not perma anymore make it no cast so you can go invi from walking but make it only 10 sec invi and like 14 sec cd or so like a archer invi so you can go in and make a fast play and that you need to make a play in that time frame = result you get a faster play flow assa feels smother fast paste and high risk so you can buff the rewards which he gets for a risky play style.
- reduce the cooldown time from teleport from assa so he can jump more and be more mobile he needs to get in peoples face but if he does he gets bursted down and he is dead if he gets a slow
-make the pendatron skill where you get untargetable so that it only goes for like ~10 sec and not perma and make the cast faster so you can dodge incoming cc.
so that if you go in you can put a stun and be save and port out again (just a idea)
- give him more single target dmg but nerf the poision a bit. the job from a assa is to pick mages or suffering priests an kill them/ make them useless with cc
- Nerf The warrior sense so that assa cant get seen from to far away (invi pots and archer invi stay normal)
- put the old animation on the poision blade ( because you can break it up with mount and its faster this way you cant even break up the new one with jumping because animation time is like over 1 sec) you could nerf the dmg/duration of the skill but make it faster animation, the cast time from 0.05 sec or so feels really good if someone runs away you still can use it because its casts so fast, that was one big problem with the old one.
- a dmg reduction skill would help too if you run through aoes so you get less dmg
I know balancing from a class which can literally perma cc you to death is really hard I would like your opinions on the matter.
Should assa stay like that or get any buffs?
On my opinion Assa is a class which isnt really fitting in 4story a game which goes all about mass pvp and that you have a class which just can go perma invi is just ridiculous.