Hunter may be a bit rude but at least he reads and understands what is in this thread. This seem to be not true for everyone.
Mmm i see.. got It, you know am open to every change(with moderation )
we Can try with 100% stun and escape and see the results.. and we can go back with change IF the changes aren t cool
Uncas23 wrote:
For everybody who says that escapes shouldn't be 100%:
1. It would unbalance the game because the amount of stuns would increase but the amount of stun removing tools wouldn't.
2. According to your logic freeze is only useful when the enemy misses their escape??? It's already 70% so it will succeed most of the time anyways. At least everyone could rely on it. If mages see an archer escaping from freeze they could be sure that they have to use a slow. This is good for everyone, not only for the one escaping. I think you guys want a skilled, reliable game as well.
3. So you come with classses without escapes. Both of these classes (mage and evocator) have a ton of ranged, easy to activate stuns. Let's say stuns become 100% but escapes don't! This means a huge buff for these stun heavy characters and a little buff for other classes. The game would become imbalanced.
Don't forget, those escapes are already there, they just fail sometimes. It's not like giving a new escape to archer or anything.
And don't forget that priest's purifiy would get 100% chance too. This would help classes without escapes too.
Mmm i see.. got It, you know am open to every change(with moderation )
we Can try with 100% stun and escape and see the results.. and we can go back with change IF the changes aren t cool
"If a miracle only happens once, then what is it called the second time?” – Ichigo Kurosaki