[GUIDE] Refinement: Explanation and Method || MyLastUpdate: 19.10.17

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    • [GUIDE] Refinement: Explanation and Method || MyLastUpdate: 19.10.17

      Basic and advanced concepts about refining
      Benches and Reasons to Refine
      Refining an object is an interesting and useful mechanics of the game. The basic and easiest benefit to gain is the increase in the duration of the object. The more you advance in the game, the more it will be important to have a weapon with a high lifespan to deal with missions in a longer area without having to go back to the repairs and avoid breakage of objects. Longer life is always useful for an object that you think will last a long time.
      Another reason to refine an object, and probably the most important reason, is the transfer of bonuses to the object. This mechanics will be explained in detail later, but in plain words it is to add a bonus object that increases our character's stats. This can also be done with [Expert Formula], but only if the object is not sunk and unpredictable. Instead, an object can be refined even if it is sunk, and you can try to specify which bonuses to add. This is what makes refining very useful and for some players a true "art" or "science".


      Restrictions on refining
      Each object presents, under duress, the word "Enhancements" with an X / 5 number. A new object will have 0/5 improvements. The improvements are the refinements that the object has undergone, and you can refine an item only 5 times.

      What to refine
      First, of course, it takes an object that you want to refine, with at least one improvement available. They then serve one to three reagents. Reagents are other objects with which you want to refine the main object. It could simply be a drop found by seals, or an object of a Space Time, or a [Fusion Rune] that is obtained from the Cash Item Shop by sealing the [Arkano Reagent].

      How to refine an object
      You have to go to the blacksmith who deals with refinements. It is located in the starting village and in the capital of both kingdoms, near the locksmith to upgrade the items. It has the tag [Refinery] above the name.
      Interacting with him will open the refining window. In the slot on the left, the object to be refined must be placed in the "Object Object" and in the three slots on the right (R1, R2, R3) the reagents we will use in the refining should be placed.
      There are some limitations on reagents: reagent skill level can not be less than twenty (20) levels above the skill level of the object to be refined.
      There is no limit, however, as to the superiority of the reagent's ability level compared to the object to be refined.
      After positioning the object and reagents, click on the "Process" button. A window will open that will propose the use of some Shop items to improve your chances of success. These will be treated shortly. Meanwhile, we say that the cost of refining will be based on the skill level of the object to be refined, so the more the item will be sunk and the more it will be refined. So it's cheaper to refine an object before it is snapped.
      Whether refinement is successful or not, the object to be refined will never be lost, the money spent will never be repaid, and the reagents will disappear.
      In case of success, the object will increase its duration and may pass one or more bonuses. An object will be added an improvement, so if it was 0/5 it would go to 1/5.
      In the event of a failure, the object will not undergo any modification and will not add a degree of improvement, so if it was 0/5 it will remain at 0/5.

      Increase your chances of success
      You can increase the chances of success either by using some of the Shop's items and some additional techniques.

      Shop Objects
      The [Master's Formula]: "Increases the 300% chance of giving a magical effect to the object being refined." Fairly clear, + 300% chance of success. It can make the difference remarkably.
      The [Craftwork Book]: "Reading this book guarantees the success of the next refinement." Using this object, the next refinement can not fail. This only means we will not fail, but it does not guarantee the passage of bonuses to the object.
      The two combined objects are the "Refinery Kits", and exponentially increase the results obtainable.

      Additional Techniques
      Use three reagents: it is always best to use three reagents. Each reagent has a given chance to transfer bonuses to the object, so it is best to multiply for three this chance of risking "empty" refinement.
      Use objects with skill level higher than the main object: Using reagents with a skill level higher than the object to be refined can increase the chances of success, depending on how much skill level is.

      Best reagents
      At the moment, the best non-cash item shop reagents are definitely the objects of Space Time 69 and 79. Certainly, each object with various bonuses and a higher skill level of the object to be refined may be a potential reagent, then use objects Of Space Previous time during the growth of the character is an idea.
      Using some Spazio Tempo objects, you can search for accurate bonuses, for example, using magical shields for the percentage of magic shield.
      Otherwise, [Fusion Runes] remain the best reagents, most of the time. The disadvantage, in addition to being a Cash Item Shop item, is that they have random bonuses, and you may have to buy a lot of money before finding what they do for us.
      If Spacetime weapons are used, it's always better to use homonymous pairs: refine a crossbow crossbow, a dagger with pungals, shields with shields and armor with armor, to get the best results.

      Bonus transfer
      Bonuses are added values of the object by increasing the character's features. For example, attack speed, or the ability to dodge physical attacks.
      Objects may generally have various bonuses, however limited by their type.
      The various bonuses have a level that goes from F to SSS in this order: F, E, D, C, B, A, S, SS, SSS. F is the lowest level, while SSS is the highest level.

      Because a bonus is transferred to an object in refinement, some conditions must be met:
      - refinement must be successful;
      - reagents must have bonuses;
      - reagent bonuses must be compatible with the object that you want to improve (or already improved);
      - The cumulative bonus that will pass to the object must be higher than the one already on the object.

      Nevertheless, it remains a good hit to pass the desired bonus and in considerable amounts. On five refinements, even using all the options described here, most of the time at least one or two refinements will not transfer bonuses (they will go "empty").
      They may rarely spend more bonuses at a time, usually one passes one. If you want a specific bonus, it's best to use three reagents with that bonus.




      I sincerely hope that this guide has been helpful. And if u think same please leave a like. Thanks all <3 <3 <3

      The post was edited 1 time, last by SlaveToTheRhythm ().